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- /*****************************************************************************
- IsoHex6_2.cpp
- Ernest S. Pazera
- 21MAY2000
- Start a WIN32 Application Workspace, add in this file
- Needs ddraw.lib and dxguid.lib
- Needs GDICanvas.h/cpp
- *****************************************************************************/
-
- //////////////////////////////////////////////////////////////////////////////
- //INCLUDES
- //////////////////////////////////////////////////////////////////////////////
- #define WIN32_LEAN_AND_MEAN
-
- #include <windows.h>
- #include "GDICanvas.h"
- #include "ddraw.h"
-
- //////////////////////////////////////////////////////////////////////////////
- //DEFINES
- //////////////////////////////////////////////////////////////////////////////
- //name for our window class
- #define WINDOWCLASS "ISOHEX6"
- //title of the application
- #define WINDOWTITLE "IsoHex 6-2"
-
- //////////////////////////////////////////////////////////////////////////////
- //PROTOTYPES
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init();//game data initalizer
- void Prog_Loop();//main game loop
- void Prog_Done();//game clean up
-
- //enumeration functions
- HRESULT WINAPI EnumModesCallbackCount(LPDDSURFACEDESC2 lpDDSurfaceDesc, LPVOID lpContext);
- HRESULT WINAPI EnumModesCallbackList(LPDDSURFACEDESC2 lpDDSurfaceDesc,LPVOID lpContext);
-
- //////////////////////////////////////////////////////////////////////////////
- //GLOBALS
- //////////////////////////////////////////////////////////////////////////////
- HINSTANCE hInstMain=NULL;//main application handle
- HWND hWndMain=NULL;//handle to our main window
- //IDirectDraw7 Pointer
- LPDIRECTDRAW7 lpdd=NULL;
- //display mode structure
- struct DisplayMode
- {
- DWORD dwWidth;
- DWORD dwHeight;
- DWORD dwBPP;
- };
- //display mode enumeration variables
- DWORD dwDisplayModeCount=0;
- DisplayMode* DisplayModeList=NULL;
-
- //gdicanvas
- CGDICanvas gdicBall;
-
- //surfaces
- LPDIRECTDRAWSURFACE7 lpddsPrime=NULL;
- LPDIRECTDRAWSURFACE7 lpddsBack=NULL;
- LPDIRECTDRAWSURFACE7 lpddsBall=NULL;
-
- //size of the display
- DWORD dwDisplayWidth=0;
- DWORD dwDisplayHeight=0;
-
- //position of the ball
- POINT ptBallPosition;
- POINT ptLastPosition[2];
- //velocity of the ball
- POINT ptBallVelocity;
-
- //////////////////////////////////////////////////////////////////////////////
- //WINDOWPROC
- //////////////////////////////////////////////////////////////////////////////
- LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
- {
- //which message did we get?
- switch(uMsg)
- {
- case WM_KEYDOWN:
- {
- //check for escape key
- if(wParam==VK_ESCAPE)
- {
- DestroyWindow(hWndMain);
- }
-
- return(0);//handled message
- }break;
- case WM_DESTROY://the window is being destroyed
- {
-
- //tell the application we are quitting
- PostQuitMessage(0);
-
- //handled message, so return 0
- return(0);
-
- }break;
- case WM_PAINT://the window needs repainting
- {
- //a variable needed for painting information
- PAINTSTRUCT ps;
-
- //start painting
- HDC hdc=BeginPaint(hwnd,&ps);
-
- /////////////////////////////
- //painting code would go here
- /////////////////////////////
-
- //end painting
- EndPaint(hwnd,&ps);
-
- //handled message, so return 0
- return(0);
- }break;
- }
-
- //pass along any other message to default message handler
- return(DefWindowProc(hwnd,uMsg,wParam,lParam));
- }
-
-
- //////////////////////////////////////////////////////////////////////////////
- //WINMAIN
- //////////////////////////////////////////////////////////////////////////////
- int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
- {
- //assign instance to global variable
- hInstMain=hInstance;
-
- //create window class
- WNDCLASSEX wcx;
-
- //set the size of the structure
- wcx.cbSize=sizeof(WNDCLASSEX);
-
- //class style
- wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
-
- //window procedure
- wcx.lpfnWndProc=TheWindowProc;
-
- //class extra
- wcx.cbClsExtra=0;
-
- //window extra
- wcx.cbWndExtra=0;
-
- //application handle
- wcx.hInstance=hInstMain;
-
- //icon
- wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);
-
- //cursor
- wcx.hCursor=LoadCursor(NULL,IDC_ARROW);
-
- //background color
- wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
-
- //menu
- wcx.lpszMenuName=NULL;
-
- //class name
- wcx.lpszClassName=WINDOWCLASS;
-
- //small icon
- wcx.hIconSm=NULL;
-
- //register the window class, return 0 if not successful
- if(!RegisterClassEx(&wcx)) return(0);
-
- //create main window
- hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_POPUP | WS_VISIBLE,0,0,320,240,NULL,NULL,hInstMain,NULL);
-
- //error check
- if(!hWndMain) return(0);
-
- //if program initialization failed, then return with 0
- if(!Prog_Init()) return(0);
-
- //message structure
- MSG msg;
-
- //message pump
- for(;;)
- {
- //look for a message
- if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- //there is a message
-
- //check that we arent quitting
- if(msg.message==WM_QUIT) break;
-
- //translate message
- TranslateMessage(&msg);
-
- //dispatch message
- DispatchMessage(&msg);
- }
-
- //run main game loop
- Prog_Loop();
- }
-
- //clean up program data
- Prog_Done();
-
- //return the wparam from the WM_QUIT message
- return(msg.wParam);
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //INITIALIZATION
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init()
- {
- //error code
- HRESULT hr;
-
- //initialize the dd pointer
- hr=DirectDrawCreateEx(NULL,(void**)&lpdd,IID_IDirectDraw7,NULL);
-
- //example for error handling
- if(FAILED(hr))
- {
- //initialization failed
- return(false);
- }
-
- //set the cooperative level
- lpdd->SetCooperativeLevel(hWndMain,DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT);
-
- //enumerate the displaymodes
- dwDisplayModeCount=0;
-
- lpdd->EnumDisplayModes(0,NULL,NULL,EnumModesCallbackCount);
-
- DisplayModeList=new DisplayMode[dwDisplayModeCount];
- dwDisplayModeCount=0;
-
- lpdd->EnumDisplayModes(0,NULL,NULL,EnumModesCallbackList);
-
- //pick a display mode
- DisplayMode TestMode;
- TestMode.dwWidth=0;
- TestMode.dwHeight=0;
- TestMode.dwBPP=0;
- DWORD index;
- bool found=false;
-
- for(index=0;(index<dwDisplayModeCount);index++)
- {
- if(DisplayModeList[index].dwBPP==16)
- {
- if(DisplayModeList[index].dwWidth>TestMode.dwWidth)
- {
- TestMode.dwWidth=DisplayModeList[index].dwWidth;
- TestMode.dwHeight=DisplayModeList[index].dwHeight;
- TestMode.dwBPP=DisplayModeList[index].dwBPP;
- found=true;
- }
- }
- }
-
- if(!found)
- {
- return(false);
- }
-
- //set the display mode
- hr=lpdd->SetDisplayMode(TestMode.dwWidth,TestMode.dwHeight,TestMode.dwBPP,0,0);
- //keep display width and height in global variables
- dwDisplayWidth=TestMode.dwWidth;
- dwDisplayHeight=TestMode.dwHeight;
-
- //create the primary surface with a single back buffer
- //clear out a DDSURFACEDESC2
- DDSURFACEDESC2 ddsd;
- memset(&ddsd,0,sizeof(DDSURFACEDESC2));
- ddsd.dwSize=sizeof(DDSURFACEDESC2);
-
- //set the flags for primary surface
- ddsd.dwFlags=DDSD_BACKBUFFERCOUNT | DDSD_CAPS;
- //set back buffer count
- ddsd.dwBackBufferCount=1;
- //set caps
- ddsd.ddsCaps.dwCaps=DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
-
- //create the surface
- lpdd->CreateSurface(&ddsd,&lpddsPrime,NULL);
-
- //clear out a DDSCAPS2
- DDSCAPS2 ddsCaps;
- memset(&ddsCaps,0,sizeof(DDSCAPS2));
-
- //set the caps
- ddsCaps.dwCaps=DDSCAPS_BACKBUFFER;
-
- //retrieve back buffer
- lpddsPrime->GetAttachedSurface(&ddsCaps,&lpddsBack);
-
- //do an initial clearing out of the back buffer
- //clean out a DDBLTFX
- DDBLTFX ddbltfx;
- memset(&ddbltfx,0,sizeof(DDBLTFX));
- ddbltfx.dwSize=sizeof(DDBLTFX);
-
- //set the fill color to black
- ddbltfx.dwFillColor=0;
-
- //do a color fill
- lpddsBack->Blt(NULL,NULL,NULL,DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
-
- //load in the ball image
- gdicBall.Load(NULL,"IsoHex6_2.bmp");
-
- //create an offscreen surface to contain the ball
- //clear out ddsd
- memset(&ddsd,0,sizeof(DDSURFACEDESC2));
- ddsd.dwSize=sizeof(DDSURFACEDESC2);
-
- //set ddsd flags
- ddsd.dwFlags=DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
-
- //set width and height
- ddsd.dwWidth=gdicBall.GetWidth();
- ddsd.dwHeight=gdicBall.GetHeight();
-
- //set caps
- ddsd.ddsCaps.dwCaps=DDSCAPS_OFFSCREENPLAIN;
-
- //create surface
- lpdd->CreateSurface(&ddsd,&lpddsBall,NULL);
-
- //grab dc from offscreen surface
- HDC hdcSurf;
- lpddsBall->GetDC(&hdcSurf);
-
- //blit ball to surface
- BitBlt(hdcSurf,0,0,gdicBall.GetWidth(),gdicBall.GetHeight(),gdicBall,0,0,SRCCOPY);
-
- //release dc
- lpddsBall->ReleaseDC(hdcSurf);
-
- //initialize ball position and velocity
- ptBallPosition.x=0;
- ptBallPosition.y=0;
- ptLastPosition[0].x=0;
- ptLastPosition[0].y=0;
- ptLastPosition[1].x=0;
- ptLastPosition[1].y=0;
-
- ptBallVelocity.x=16;
- ptBallVelocity.y=8;
-
- return(true);//return success
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //CLEANUP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Done()
- {
- //clean up ball surface
- if(lpddsBall)
- {
- lpddsBall->Release();
- lpddsBall=NULL;
- }
-
- //clean up primary surface(this will clean up the back buffer, also)
- if(lpddsPrime)
- {
- lpddsPrime->Release();
- lpddsPrime=NULL;
- lpddsBack=NULL;
- }
-
- //clean up the dd pointer
- if(lpdd)
- {
- lpdd->Release();
- lpdd=NULL;
- }
-
- //clean up gdicanvas
- gdicBall.Destroy();
-
- //get rid of enumeration stuff
- delete [] DisplayModeList;
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //MAIN GAME LOOP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Loop()
- {
- //set up rectangle for filling
- RECT rcFill;
- SetRect(&rcFill,ptLastPosition[0].x,ptLastPosition[0].y,ptLastPosition[0].x+gdicBall.GetWidth(),ptLastPosition[0].y+gdicBall.GetHeight());
-
- //set up a ddbltfx
- DDBLTFX ddbltfx;
- memset(&ddbltfx,0,sizeof(DDBLTFX));
- ddbltfx.dwSize=sizeof(DDBLTFX);
-
- //set up a color fill of black
- ddbltfx.dwFillColor=0;
-
- //blt the color fill to the back buffer
- lpddsBack->Blt(&rcFill,NULL,NULL,DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
-
- //set up source and destination rects for blitting the ball
- RECT rcSrc;
- RECT rcDst;
-
- SetRect(&rcSrc,0,0,gdicBall.GetWidth(),gdicBall.GetHeight());
- CopyRect(&rcDst,&rcSrc);
- OffsetRect(&rcDst,ptBallPosition.x,ptBallPosition.y);
-
- //blit the ball
- lpddsBack->Blt(&rcDst,lpddsBall,&rcSrc,DDBLT_WAIT, NULL);
-
- //copy current position of ball to old position
- ptLastPosition[0]=ptLastPosition[1];
- ptLastPosition[1]=ptBallPosition;
-
- //move the ball
- ptBallPosition.x+=ptBallVelocity.x;
- ptBallPosition.y+=ptBallVelocity.y;
-
- //bounds checking
- //left side
- if(ptBallPosition.x<=0) ptBallVelocity.x=abs(ptBallVelocity.x);
- //top side
- if(ptBallPosition.y<=0) ptBallVelocity.y=abs(ptBallVelocity.y);
- //right side
- if(ptBallPosition.x>=(int)dwDisplayWidth-gdicBall.GetWidth()) ptBallVelocity.x=-abs(ptBallVelocity.x);
- //bottom side
- if(ptBallPosition.y>=(int)dwDisplayHeight-gdicBall.GetHeight()) ptBallVelocity.y=-abs(ptBallVelocity.y);
-
- //flip surfaces
- lpddsPrime->Flip(NULL,DDFLIP_WAIT);
- }
-
- //enumeration-count
- HRESULT WINAPI EnumModesCallbackCount(
- LPDDSURFACEDESC2 lpDDSurfaceDesc,
- LPVOID lpContext
- )
- {
- //increment the count variable
- dwDisplayModeCount++;
-
- //continue the enumeration
- return(DDENUMRET_OK);
- }
-
- //enumeration-list
- HRESULT WINAPI EnumModesCallbackList(
- LPDDSURFACEDESC2 lpDDSurfaceDesc,
- LPVOID lpContext
- )
- {
- //copy applicable information to the list
- DisplayModeList[dwDisplayModeCount].dwWidth=lpDDSurfaceDesc->dwWidth;
- DisplayModeList[dwDisplayModeCount].dwHeight=lpDDSurfaceDesc->dwHeight;
- DisplayModeList[dwDisplayModeCount].dwBPP=lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount;
-
- //increment the count variable
- dwDisplayModeCount++;
-
- //continue the enumeration
- return(DDENUMRET_OK);
- }
-